This little device will completely change your VR gameplay! My DecaMove Review + Price Info!



In this video I show you a review of the new DecaMove device from Megadodo Games. This is the first part of the DecaGear 1 set …

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40 thoughts on “This little device will completely change your VR gameplay! My DecaMove Review + Price Info!

  1. Hmmm, are you able to move like the characters hips in Vr with this Decamove like in Vrchat? If it doesn't like move like the in-game characters avatars hips that's fine, I do like this Decamove either way.

  2. Does anyone know if this works with Virtual Desktop and the Quest 2? considering you have to launch the games in the Deco app. Anyone tried this please let me know?

  3. It's a bit hard to understand the experience through reviews, but I guess it's one step better from controller-based locomotion? Head-based locomotion makes you move on the "head rail". Hand-based locomotion frees up your head so that you can watch around while moving. And then, Decamove frees your hands so that you can also do stuff like aiming while moving.

  4. Can you test the decagear with the kinect full body to see if it fixes the turn around issue? Not for me I have trackers but I'm sure it might help alot of people who wanna do cheap full body

  5. Nalo (Natural Locomotion) for SteamVR is working on this feature. LOOKS like you will be able to use a vive tracker, old steamvr controller, joycon, or even an old phone if they stay consistent with the rest of the product.

  6. Brilliant bit of hardaware. I would like to see (and hoped this device did ) is for a device that frees your left thumb from movement (by leaning in the direction you want to travel) so your hands are both free then paving the way for VR gloves.

    This is still better than the system we have so I'll definitely pick one up. Thanks for working so hard on your channel it's one of the best. Thanks again

  7. Can you please go into a multiplayer game like pop1 or something and get someone to record what you look like in game? I'm really interested to know if you head moves separately to your body. Can we actually shake our heads for "no" now instead of it turning our entire body.

  8. Launch from where???? Oh come on, another HUB???? this is ridiculous! How many HUBs we would be forced to maintain in order to have a decent VR experience???

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