I recommend: Dragon’s Dogma 2 (Review)



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41 thoughts on “I recommend: Dragon’s Dogma 2 (Review)

  1. A year later, and Dragons Dogma 2 is the closest you can get to having your very own fantasy adventure akin to something like Lord of the Rings. Your party can be unique and varied and very fantasy core type stuff. There is no cooler feeling than fighting a dragon or a Chimera and your party is up close distracting it while you sit back and cast spells like earthquake and meteor. Or being a mystic and making yourself an invincible spellblade while your party does archery or support spells or more unga bunga. The gameplay and how it involves your pawns in your play style is really, really good.

    I just wish there was a good story and impactful choices and stuff. Maybe multiple choice based endings. Idk. Mass effect really spoiled that section of my brain that ignites at the thought of having to make critical choices that change future events in meaningful ways.

  2. I don't like when reviewers bring up other games to compare. Is this a comparison review. What if other people don't like Elden ring but love Dragons Dogma 2. If i wanna know about elden ring, i would have clicked that games review. I'm not trying to play another elden ring again. I want to know about dragons dogma as it is.

  3. This is an objectively mediocre rpg with shameful performance, but somehow… I have never felt more immersed as a character in a fantasy game world. 300+ glorious hrs played after release. Going back in for more now, and hooked all over again.

  4. So it seems like an iterative sequel, some of the fans even say it's more like a remake. I was considering playing this one, but maybe I'll wait for the next one. I already played the 1st one & it was a kind of game that I can only endure once, more of the same isn't what I want.

  5. 25:36 No interesting movesets? Even the base enemies have a more varied moveset than most compareable games. Besides the too many lizards argument, I can agree with, these monster designs hold up longer than all other compareable games.
    That's why I don't get the "not enough variety" lie. No, I don't say argument, because it's objectively a lie. Did you know that a chimera's roar can crumble you? Did you know that a cyclops can throw and re-collect their weapons? Some have armor, ogres do dropkicks and can grab you, normal goblins can grab you and throw sh*t at you with properties. They all can jump and reach areas I wouldn't expect them to do. Summon, warn, bite you, pin you down, put you to sleep, ect.
    When I go through my first hours of Elden Ring there's mostly dude with sword, just does damage, differently coloured dude with a different sword, does also damage. Gameplay-wise DD2's enemies have a lot of variety and I never get tired fighting the next minotaur or griffin.
    And these were only a handful of examples the enemies can do "to you", but can you blind or put to sleep some a**hole in Elden Ring? Climb on their heads? Knock them over? Throw them from cliffs? Put them in a whirlwind? No, you hit and do damage. No concept of counters or using hit stun or super armor in a tactical way. Enemy makes damage, you make damage, caveman brain satisfied. Not here, in DD2 there are so many ways to have fun, even tie up a flying griffin's wings, so it crashes to the ground, gets stunned and you are able to set its wings on fire so it can't escape! Because that's something they also do.

  6. This basically sparked a discussion what makes a game good. A game like Dragon's Dogma 2 with excellent core gameplay but lackluster things around them or (compareable) games like Elden Ring, Witcher 3 or Elder Scrolls, which have horrible, broken, lackluster and unfinished core gameplay, but doing good with the nice to have, optional things around that.
    I'm going with option one.

  7. That games sounds like it's barely worth it in the first place, but then you add allllll of these baffling design choices peppered in and I get an immediate headache

  8. There's something to be said for a game that would be amazing if only they did x, y, z. In that way, these janky half-baked yet super immersive rpgs spark your imagination in a way a game with more polish never could. Your mind fills in the gaps, just like when you were a kid reading a book, or playing with friends using a Wiffle bat as a magic sword and tennis balls as fireballs. When a friend asked me to describe DD2 to them, I said "it doesn't play anything like Morrowind, but the vibe is EXACTLY like Morrowind". He knew exactly what I meant. The magic is in the jank.

  9. My one problem with the Wither 3 was also the fact that you could walk into anyones home or store and if there was something that could be looted then you were welcome to loot it with absolutely zero consequences 😐

  10. Absolutely no game does a fight like DD2. You can start a fight with your 4 person party vs a pack of wolves, and by the end of it there could be your squad, the traveling cart and guards, 2 wandering pawns all vs the pack of wolves, a pack of goblins, some bandits and a griffion. Its the best

  11. I was always mixed about Dragon's Dogma 2. I loved the gameplay, but what i really wanted was more incorporation from Dragon's Dogma Online. I found myself doubting Itsuno's vision. However, Punk Duck's video on DD2 has convinced that this game is a masterpiece.

    Knowing that this game is Itsuno's final work with Capcom just serves as the greatest and most Japanese way to be passive aggressive with your employer.

  12. Towards the end you mention that npcs/towns are full of Chuck E. Cheese automatons. My headcannon is that this is westworld and I get to just drop in and have fun lol like it’s immersive but not real

  13. At the end of the day this game is lazy but tries to convince you it's not, with pretty visuals and flashy combat. The same re skin enemies over and over, limited fast travel to increase game length, billions of enemies that you are basically forced to engage instead of puzzles, interesting NPC's, or decent loot, stealth quests but no stealth system whatsoever, boss difficultly based on bloated health, and the story is about as interesting as watching already dried paint.

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