I asked Game Devs how to fix ‘Starfield’…



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45 thoughts on “I asked Game Devs how to fix ‘Starfield’…

  1. Everything could be fixed. The thing is, is it worth it?
    Well, I think that if BGS stop fiddling with the game, those stipud updates because some friend modder wants to sell a bad mod, the game could be "fix" by rvery user in their own way.
    BGS should understand is about US not THEM.

  2. 15:45 If they abandon the creation engine for the unreal engine I will likely not play their next game. I want my BSGs to be BSGs, if I wanted to play the witcher I would be playing the witcher.

  3. I've spent over 200 bucks on Starfield and fallout 4 and as of yet I can't finish them. My Xbox series S just cries and does on both. Starfield corrupts all my saves on multiple playthrough attempts and fallout 4 is virtually unplayable in downtown Boston.

  4. Through all the hate. You know starfield's a really good game. You might put it down but then eventually when you pick it back up you going to get hooked. I think starfield just overwhelmed most modern gamers because this game is not about exploiting it's about exploring.

  5. My comment, 8 months late.
    The Creation engine is what gives BGS games their unique feel compared to what other studios offer. 15+ years ago the gaming world was smaller and that engine was different in a good way. In 2024 is different in a bad way, but I feel that is not entirely fair since so many games have the same feel now because they use the same engines. It will likely come back into vogue BGS using that engine when people tire of all these games feeling the same way.
    Starfield does have a ton of issues, and in the 8 months since this video, modders have made some awesome improvements where there can be improvements made. I see mods that let you travel slow and go between planets in realtime, them loading in as you get closer. Some have the goal of having you be able to move from planet surface to space and back in realtime. Much of Starfield problems are being solved through modders, though they shouldn’t have needed that. It’s lazy for BGS to put that on their modding community.
    The problems that can’t be fixed are how dull and lifeless the game feels 95% of the time. Characters aren’t interesting, the cities aren’t interesting, the story vacillates between being interesting and being garbage, and you are forced to play the story how they intended it to be. Far too often you are given choices in dialogue that are three variations of saying yes, saying maybe politely, or saying no but having to come back and say yes in order to progress. You can see the developers political and ideological positions in the dialogue and how it guides you toward the “correct” response while every other one verges on comical satire.

  6. Switching over to Unreal Engine won't fix the crappy writing and no QA going into polishing the rough edges. Various articles have come out indicating one guy did all the writing, they farmed out dev to a lot of small studios and there was no oversight and no attempt to oversee the progress, quality and consistency. That gave us stories that take odd twists or end abruptly with stupid and disjointed events. They didn't even take a few minutes to think about how it would effect people who have been impacted by suicide to then have the character basically commit suicide to enter the Unity. Yeah, most people won't be bothered by that, but there are a lot of people who have been impacted by that and Bethesda just game them the finger and told them tough sh!t.

  7. The load screens are very annoying, but I'm playing through GeForce Now on a 4080 with very fast storage. They're never more than 1-3 seconds, but I imagine it would be very frustrating to play on a less powerful machine

  8. I like bethesda. I just wish I could understand why they released this when they were given basically unlimited funding for their "dream project" They cant have play tested this and not realized what was missing and what felt wrong

  9. I don't own the game and haven't played the game, but I'd imagine loading screens could be hidden and with the speed of modern NVME M.2 drives, the time it takes to load data should be inconsequential — so the "loading problem" must be in how much processing is needed to convert that data into the stuff you need to see on your screen just to get past the loading screen. Even when considering that, I'd still think it could be effectively hidden where it really matters. Maybe they devoted next to zero dev time to it for some reason? Or maybe the loading screen issue is being overblown (maybe by people with potato PCs). From past experience, the problem with Betheda games (after Morrowind) is that they're not actually good GAMES.

  10. So was there a follow up for this video with the answer from the "game devs" he asked for help? I might be misremembering, but I had the impression he would do a video with that content and it has been 4 months.

  11. In my unprofessional opinion, starfield can't be completely fixed, buuuutttt there are ways to atleast improve the game,

    Make lodingscreens small scinematics, add vehicles, and better ai, losing screens can't be removed but there are work arounds maby

  12. couldn't they code a branch prediction – like algorithm, figuring out where the player is going and loading up the assets in the background? If it could be made to predict correctly 90% of the time, they'd get rid of 90% of the load screens, and it can probably be done as an extra "layer" so wouldn't necessitate rewriting existing code. Maybe I'm wrong, I'm not a software engineer, but it sounds doable…

  13. This will feel off topic but stay with me: Star Wars was just a re-skin of an Akira Kurosawa film. You might be tempted to think that it became the most successful movie of all time because of the exotic skin that he put on it. Lightsabers, the force, starfighters, etc. However, the thing that made all that work was the screen chemistry of the 3 main characters in Han, Luke and Leia and that the world felt plausible and familiar. There was dirt in space. You have to nail the familiar and then then exotic becomes thrilling. In Starfield, they did not nail the familiar. They focused on the wow, but neglected the mundane. The world did NOT feel lived in or full. The plot and characters are simple caricatures. What is more, it was as if you could see that the Death Star was only a model- so to speak. You always feel the fishbowl when you can't walk across a VERY small town without a loading screen. You can build a ship but will have no idea how it will feel on the inside before spending credits. You can't modify the inside. Its insane. To add to the metaphors its like they went to the store to buy milk and cereal but forgot spoons and bowls. Forking cereal out of a cup is weird and soggy. Starfield is a weird and soggy model of a Death Star. You know what I mean?

  14. I bought the 100 USD version of starfield. I don’t care about the loading screens or anything of that sort, my problem was it wasn’t immersive like fallout new Vegas. It’s like they didn’t really care about creating good stories and quests. I was hoping for the immersion and RPG like new vegas but In space, you know? That’s all I wanted but they couldn’t even do that.

    Plus they could’ve done better with the simulations pertaining to the space ships. Like for one example they could’ve made it so we could’ve looked around while flying the ship, but instead it feels like I’m a cell and can only look straight and I’m not allowed to look around In the cockpit when I’m flying.

  15. Im enjoying the game. Like the multiple bite sized quests. Like the fantastic ship editor. Like that I can board enemy ships, steal them and loot them. Enjoy the faction lore, and interactions, the entire colonial ambience is great. Not crazy about the main constellation quest (havent competed it thus far). The rest are quite good.

  16. At 18:21 when you compare cdpr switch from their in-house engine to ue5 to Bethesda’s creation engine, you focus on consumer facing aspects of the engine and completely ignore availability of tooling and developer experience with given technology. I believe that cdpr is switching due to development side reasons not performance / graphics quality.

  17. How to fix one of the shittiest games since F76 and CP2077 … redo 75% of the game, which would require rewriting the main plot and recording new voice lines, which is never going to happen.

    There you have it. No point in beating a dead horse for another 20 minutes. Just get over it: Bethesda is shit.

  18. I played Starfield on day one for a few hours, I'm a bethesda fanboy (over 3.000 hours in previous titles), but startfield lacks retention.

    I also started playing mass effect recently, and I think starfield lacks a overarching goal, there is no meta system.
    I remember another youtube talking about how bethesda intended for a space survival, with fuel costs and base building, I'm sure if we had that, alongside a reason to build up resources (like a big war), people would care much more.

  19. Ah, yes, I can understand why the objects physics would require loading screen.
    In my memory, I don't remember a single space open world game set on multiple planets and without loading screens everywhere.

    Meanwhile, Star Citizen…

    Oh well, they tried.

  20. To be honest, I didn't find the engine to be the biggest let down in Starfield but rather the writing. I knew what I was getting into in terms of the engine, I knew it would be Skyrim in space. The main source of annoyance there is travel times on planet.

    But there's no real excuse for the lack of grip in the storyline. The characterisation is very much lacking. To be honest, Bethesda isn't really great at that either, Skyrim and Fallout didn't have characters like the Witcher has or Baldur's Gate 3 or classic sci fi games and media.

  21. I think an important element to the style of BGS games is the physics and how you can interact with everything. There is no other game that gives me the sense that I can RP/live in the world and that's important to me.

  22. no. being able to have 10.000 sandwiches in your spaceship is important. You do not understand that this is the physics that enables us to have huge loot tables and loot what we see, it is also important for base building and decoration. Streaming such things is not technology that exists yet. This is what Starcitizen is working on with the persistent universe tech but it might still not work.

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