How 343 Industries KILLED The Halo Franchise



How 343 Industries effectively killed one of gaming’s greatest franchises. WATCH THESE NEXT The Truth About Halo …

source

24 thoughts on “How 343 Industries KILLED The Halo Franchise

  1. Game companies need to start learning about their games shelf life to maximize profits. If forge released with multiplayer right off the bat, they would have made so much more money and retained so many more players. I know it's there and amazing now, but I don't have the will to go back to that game. I know I'm not alone.

  2. What I've been saying since the Infinite first released is that the biggest problem is the fact that Master Chief Collection still is being supported and has a solid player base. Why would people play Infinite's multiplayer when they can play the superior version of the games that Infinite is copying with much much more content? Infinite would have done a lot better if it was released as part of Master Chief Collection.

  3. 343 payed close attention and in the year that followed the release of this video, they took all the amazing advice and acted on it. Now Halo Infinite is the best Halo ever.

    -Nobody

  4. Their first mistake was alienating the fanbase that was already there. Halo 4 released with a different artstyle, the gameplay is Reach but so much more different, it doesn't feel the same and the campaign's story leans heavily on lore knowledge which most of the community didn't know.

    Their other mistake was making anyone looking to see what made Halo so special think that it is just CoD with androids.

Leave a Reply to @nabilog16 Cancel reply

Your email address will not be published. Required fields are marked *

Optimized by Optimole