F1 24 – DF Tech Review – PS5/Xbox Series X|S/PC – Iteration or Innovation?



The Masters of Code are back with their latest F1 series entry – F1 24. In this DF review, Tom Morgan takes you through the …

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44 thoughts on “F1 24 – DF Tech Review – PS5/Xbox Series X|S/PC – Iteration or Innovation?

  1. Now, Digital Foundry. Software development. We clearly do not have the developer’s mindset to push our own softwares from our devices onto PC to update them to the latest OS.

    It also means that we won’t be abke to get behind what actually makes games, films and other medias and especially what makes them compatible to AI to be pushed to WEB 3.0 and Unreal Engine.

    Are you willing to help us with that and not just push benchmarks?

  2. Iteration. Because it means depending on the software to crank more titles until it breaks to improve the game engine.

    EA has done that countless times hence how Star Wars Battlefront 2 was the last game to work in Frostbite 3 and Jedi: Fallen Order and Survivor were the first EA Star Wars to truly be Unreal Engine games.

    Battlefield 2043’s rocky start after Battlefront 1 and 2 is proof that they did not improve their software enough to the standards of current hardwares.

    But I do still believe it is the fault of Xbox and Playstation for not making it clear that they are working with even more consoles to run all at once.

  3. I would have been more interested in a comparison between last gen and current gen consoles. F1 doesn't feel very current gen to me and I have the feeling that EAs wish to also release the game on last gen, is holding this game back. Also I don't see any reason to pay 10€ more for a current gen version that has nearly no difference to last gen. And also also why do even pay full price for a game that keeps up it's bugs from year to year, adds nearly nothing new each year and is technically the same since years?

  4. What irritates me is every year this game gets released which means it takes a short time to develop, similar to FIFA etc yet they charge full price for it. It's daylight robbery and disgusting.

  5. because this is the same f game from last year, over and over again. Still shitty implementation of VR, still same bugs, same UI, same settings, same animations, same shit for 70$

  6. The reviews for the F1 games for the past few years have been quite thin. Here's just a few things you missed, which might still apply to 24:
    – 2021:
    — The motion blur strength setting slider wasn't working at all
    — Only on Xbox Series X, when outputting Quality mode at 4K 120 Hz, there was constant micro sttuter every few seconds
    — There was a lot of pop-in from vegetation and shadows
    – 22:
    — Driving through smoke caused severe framerate drops
    — On consoles, there was quite a lot of macroblocking in dark scenes and ghosting from bright objects, likely caused by switching the AA and upscaling method from TAA to FSR
    — Only on Xbox Series X, switching graphics modes caused random severe framerate drops in both Quality and Performance mode until the game was restarted
    — Only on Xbox Series X, Performance mode had random severe framerate drops even after the game was restarted
    — The motion blur strength setting slider wasn't working at all
    — There was a lot of pop-in from vegetation
    – 23:
    — Driving through smoke caused severe framerate drops
    — Fog and smoke effects looked very pixelated
    — On consoles, there was quite a lot of macroblocking in dark scenes and ghosting from bright objects, likely caused by switching the AA and upscaling method from TAA to FSR
    — The motion blur strength setting slider only worked for replays
    — There was a lot of pop-in from vegetation
    Also, there is a further difference between the consoles which you missed: the virtual rear view mirror is running at half framerate on PS5 and this also changes depending on the graphics mode.
    If you do another video on 24, please have a look at all this stuff.

  7. 10:08 – Why do these games keep looking so bland or flat??… There seems to be something very off about the lighting or something. There's just no contrast or shading or directionality. That's not what real life looks like. – Don't get me wrong, they did a good job on stuff like the reflection on the car and helmet and such, as the camera pans down. But pause on that shot when it's still up looking across the garage: It's so void of shadows and such that it appears all objects are floating. There's no shadows on character's faces either. – It just makes it look like a game from the late 2000s or something, save for the polygon-count and resolutions of course. – And yea, those details aren't the most important thing, it's more about the cars and the tracks. But even that, overall it has a bland look to it. – Maybe it just needs HDR or something. But even then, compared to an SDR video of real life, this doesn't cut it and it should by now. – I feel like games such as 'Dirt Rally (2.0)' look better in ways. – How can that be from the same studio on the same engine??…

  8. I know this has always been an annual release and it's also trying to follow how the actual sport changes from year to year, but in my view, as a game or sim or whatever, this should only get one release every FIVE years or so, maybe 4. OK, maybe 2, considering how things can change in especially autosports. – But then, perhaps it should just be a "platform", like say iRacing or whatever, even Minecraft, and then get iterative updates on the same product. – That would bring in the matter of how they monetize it, as they wouldn't be selling copies anymore, but still, it would make more sense. – If not, they could do an in-between kind of thing where… you buy the game, but they support it for 2-4 years, with optional purchasable DLC, and there's no other release, which could work in how sports in the real world change over time. – I mean like, also with other sports like ball-sports, it tends to be a roster-change or something and nothing else, but they still keep churning out half-assed released for those every year.
    I mean, other racing-games from smaller studios and publishers can do it (making one title and just bring free/paid content for years on end), why can't EA?… Oh, right… Investors and brand-deals.
    In any case, this is unnecessary and Codemasters themselves have shown before that you can just do one game in a given series every 4-5 years, like with "Dirt Rally". – But also for that, now being "WRC" under EA Sports, with the whole "numbered" deal, it's probably gonna get a release every year, so Codemasters are pretty much dead to me. – I'm never gonna buy into it and it ended with 'Dirt Rally 2.0'.
    One positive thing I can say about them, is that they finally don't make abominations of human characters anymore, but that's too little too late. Though, somehow, they still manage to make these F1-games look like mobile-quality games.

  9. 2 main things occur to me while watching this…. 1) there are SOME aspects of the game's graphics i actually prefer *W/O* RT reflections, less realistic or not, and 2) if they can deliver 120fps on PS5, there REALLY shouldn't be any TECHNICAL reason that they can't deliver a PSVR2 version on PS5… right?? C,mon, Codies!! hook us up! 😉

  10. I guess the 120fps mode is rock solid so no coverage lol, L consoles with the lack of RT in gameplay. eventually I think they'll do it because it really is possible, especially on the Pro if it ever launches.

  11. Excellent card. I must say though, that no amount of OC can get a 2080 to match a 3060Ti. I had a 2080 Super and a 3060Ti. The Super is about 5% faster than a standard 2080, while a 3060Ti is about 7% faster than a super. I would get anywhere from 7-12 fps more with my 3060Ti, over the 2080 Super @1440p/144Hz.

  12. 2 things I fear the most, EA and annual sports series' update, but we're lucky Codemasters delivered some this year. Still not enough, but they're at least in the right path. Can't bear Denuvo in PC, though.

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