It’s Time We Fix Video Games



What are video games like in the year 2148? WATCH THESE NEXT https://youtu.be/m6L5GURqZ54 …

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34 thoughts on “It’s Time We Fix Video Games

  1. I love the backdrop of original Macintosh computers behind the antagonist lol. Believe it or not, Mac gaming was once a thing and, before Windows '95, was actually superior in sound and quality to Windows. The sad part is that most are only accustomed to the God-awful DOS-quality games that they're the only ones that ever get referenced.

    As for your suggestion to change the cosmetics model, its very akin to modding and a free-capital market. I think it's better than the current idea, but I would add the caveat that people should have the option to op-out of being forced to see other player's cosmetics and being able to enjoy the game in a default way.

  2. Live service content development is a piece of the puzzle, but if studios found they could lessen those costs in lieu of community cosmetic creators, it wouldn't reinvent the wheel. The actual development of the game would remain static, and publishers would expect a lower cost of development overall to increase their margins. You won't take an artist who was making content and make them into a designer or engineer.

  3. Um Skyrim does this with Creation Club. Players make mods and sell them and Bethesda gets part of the cut. But players hate this they really really hate it.

  4. I came back from "Why Gaming Isnt 'Fun' Anymore"

    I might be the jillionth comment to say this, but keep making videos, keep speaking up, you give me hope for the future of gaming and its dampening community. I loved the plot of this video, its storyline, and I am glad I hopped on this string of fate. Cheesy, but keep going bro, gaming should be a people hobby!!

  5. There's a similar system in Dota2 and CSGO, while sets are not 'always' limited. The auction house gives the community more freedom, and in Dota2 they even put community created skins on the shop too so there's that. I hope one day we get to see a full fledged system and it's effects on the gaming industry, and I hope it happens before it all goes to shit, because it's starting to..

  6. Brother, that was an amazing video. I was just expecting a video about video games and the plot twist blew away lol seriously incredible job that was amazing. I had goosebumps I was not expecting that. Hell of a good job dude keep it up. I’m subscribing.

  7. 1. Cosmetic makers are not the same as the people who create the game… different jobs. So you are not freeing up people.
    2. Many games want to control the look and feel.
    3. Copyright infringement would be a nightmare.

  8. The only way to help gaming is for Nintendo, Sony and Microsoft to fail. Never, ever buy anything from them directly (2nd hand is OK). Zero online anything or direct retail purchases. Focus on the older titles you missed, this gen is trash anyway. Vote with your 💰

  9. This a good idea but the only problem with this solution is that it would only work if video game companies weren’t so greedy because eventually they would twist it somehow that would benefit them more than the gamers.

  10. Isn't this like NFTs but in the single game? I think this is what I had suggested to Unity leadership years ago as an alternative to crypto based systems with no clear implementation approach, and it was ignored. Make an off the shelf tool chain and SaaS platform for creating and licensing UGC. The example I can think of that has already done what you've said, to a smaller scale, is Fallout 4. They've curated a small number of creators content and introduced in app purchasing for their mods, which have presumably been given a once over by Bethesda QA. The difference here is that you've suggested limited amounts and trading. Personally, I think that's where digital game licenses should be regulated to be– I should be able to resell my digital copy of an Xbox series X game to any person in a secure way. I don't think there should be a transaction fee for it either, since the platform gets a new engaged player and they're measuring success of the platform on MAU and played hours anyway

  11. Don’t we have that idea in the Bethesda store since creators add items and mods to the games and in return both the player and developer gets paid for games that initially were a one time purchase

  12. I am a British man who has lived in Canada for 19 years and i am now proud to call myself a canadian thanks for amazing content. I love how you tricked me into watching 5 of your videos in a row by turning it into a ongoing story just like alll the good gaming conent of the past so clever

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