The original "The Twighlight Zone" has an excellent scene for the 50s. A man runs through multiple frames and cuts, the final cut being a long shot of him running down a staircase, when it is then revealed the camera was filming a mirror at an angle (that the character runs into, shattering it). Pure pre cgi genius.
I don't usually like seeing 'behind the scenes' cause it can ruin films for me but that 'contact' film with the mirror was so good i needed to know how they did it.
I sometimes found behind-the-scene in a movie to be as fascinating as the movie. The amount of effort they had to do to replicate "real world" logic (i.e. mirror) in a "fake world" is what separate a good movie from a great movie.
Same goes for gamedev, optimizing video games to run on limited power (PS3 and before era) is an art by itself, for example, Demon Chaos/Ikusagami on PS2. But alas, optimization is a lost art in modern gaming. I genuinely think game development being limited by hardware (PS3/X360) is what makes game not as expensive to produce, and make the dev actually optimizing their code to run on said hardware, and if it was multiplatform, to run on weaker machine (DOOM).
I am actually of the view that the very best cinematographers in the world actually never draw any attention to their art in the final movie we see in the theatre or on our home cinema system. Yes, we will be incredibly impressed by what they achieve (without even realising it) but I always feel that if I suddenly start thinking to myself during a film how did they do something technically, then perhaps it wasn't done as well as it could have been because as soon as I start thinking like that, I am taken out of the "illusion" even if briefly. There is plenty of time to get engrossed in the technical side of things once the movie is over (which is also why I always save bluray bonus content till last).
I always thought they'd simply "delete" the camera in post editing or use green screens. As technology advances one would think it would simplify the most mundane of things.
Don't watch the movie Mr nobody You've been warned. The movie birdman has the best camera action I've ever seen. Not one scene did they shake the camera for dramatic effect. If you haven't seen this movie you should You're welcome.
There are numerous inaccuracies in this video. "CGI". You keep using that word, but I don't think you know what it means LOL. I realize that this is meant to be dumbed down, but just calling all visual effects "CGI" is a little too simplified.
Steady cam operators make really good money. And it looks to me like rightly so.
paid the VFX their wages hollyweird.
awesome
The original "The Twighlight Zone" has an excellent scene for the 50s. A man runs through multiple frames and cuts, the final cut being a long shot of him running down a staircase, when it is then revealed the camera was filming a mirror at an angle (that the character runs into, shattering it). Pure pre cgi genius.
Nice.
This question came to mind after watching La Haine in exactly the scene you explain! How useful
why do these comments say 2 years ago?
so cool. Haven't heard of Soho but I'm interested now
I don't usually like seeing 'behind the scenes' cause it can ruin films for me but that 'contact' film with the mirror was so good i needed to know how they did it.
I'm surprise they don't mention the Enter The Dragon movie were Bruce Lee is walking through a maze of mirrors.
I sometimes found behind-the-scene in a movie to be as fascinating as the movie. The amount of effort they had to do to replicate "real world" logic (i.e. mirror) in a "fake world" is what separate a good movie from a great movie.
Same goes for gamedev, optimizing video games to run on limited power (PS3 and before era) is an art by itself, for example, Demon Chaos/Ikusagami on PS2. But alas, optimization is a lost art in modern gaming. I genuinely think game development being limited by hardware (PS3/X360) is what makes game not as expensive to produce, and make the dev actually optimizing their code to run on said hardware, and if it was multiplatform, to run on weaker machine (DOOM).
CGI = No talent
I am actually of the view that the very best cinematographers in the world actually never draw any attention to their art in the final movie we see in the theatre or on our home cinema system. Yes, we will be incredibly impressed by what they achieve (without even realising it) but I always feel that if I suddenly start thinking to myself during a film how did they do something technically, then perhaps it wasn't done as well as it could have been because as soon as I start thinking like that, I am taken out of the "illusion" even if briefly. There is plenty of time to get engrossed in the technical side of things once the movie is over (which is also why I always save bluray bonus content till last).
I though that shot in sucker punch was amazing. The camera went to the 9ther side of the mirrors
So much work for a few seconds of movie clip 😮
This video is a Last Night in SoHo love letter disguised as a video about mirrors, and it’s FANTASTIC!
Show this to the Shameless filming crew lol idk how many times I saw the camera in the mirror and other places lol
Hopefully technology will drastically simplify things so in the future we can get to see "impossible" shots and scenes.
Remarkable but also kind of disappointing.
I always thought they'd simply "delete" the camera in post editing or use green screens.
As technology advances one would think it would simplify the most mundane of things.
Honestly I know about it but this video gave me many ideas to take mirror shots ❤
I was today years old when I learned Linda Hamilton has a twin sister.
Movie making is definitely an art. Too bad so many high level actors ruin the industry by scolding us viewers.
4:06 dat…
Don't watch the movie Mr nobody You've been warned.
The movie birdman has the best camera action I've ever seen. Not one scene did they shake the camera for dramatic effect. If you haven't seen this movie you should You're welcome.
CGI, lots of mirrors, and twins? WHEW!
There was a similar scene from Mission Impossible Rogue Nation that was inspired by T2.
The T2 shot should of been kept.
La Haine is genius
3:19 The camera was NOT placed on a steady cam. A steady cam is, of course, a camera.
In other news, Water is Wet.
Slow news day for you idiots?
Hrmmm….No mention of the finale of Enter the Dragon???
I can’t tell the difference. Guess that means they did well. GJ
There are numerous inaccuracies in this video. "CGI". You keep using that word, but I don't think you know what it means LOL. I realize that this is meant to be dumbed down, but just calling all visual effects "CGI" is a little too simplified.
its all just smoke and mirrors
Interesting
Noice I learned something new😄
This was actually way cooler than I expected
This is the kinda subtle stuff CGI SHOULD be used for. Not making the whole movie look like unfeeling plastic
Amazing and Awesome 👍
Minute 3:00 coolest mirror transition
Terminator they used her twin sister to film that fool
Narrator's occasional vocal fry is pretty distracting…
…and useless.
You are just the narrator.
You didn't mention my favorite mirror movie scene ever.
Airplane!
wow
And how did they shot the Enter the Void mirror scene? This is what I want to know.
wauuu
Can't hear narrator over the loud music.
that's so cool
sorcery!!